To start the game, shoot the light disk from the Head of the court. Alternate play --- light, then dark, until all disks are shot. Light must be played from the right side of the Head of the court and left side of the Foot of the court. In singles, players stand at the same end of the court and push their disks to the opposite scoring area. After all disks are played, constituting a half round, the players go to the Foot of the court and start play, with the colour lead changing to dark. In doubles, after all disks are played at the Head of the court, start play at the Foot light leading, dark following. Do not change colour lead until BOTH ends (a round) have been played. Next round is led by dark and then alternate until game is over. After both players have shot their four disks, add up the totals of the disk resting within their respective scoring areas and not touching the lines. Do not consider the separation triangle in the 10 off area. The winner is the best two out of three games.
Each player pushes their four disks from within their respective half of the 10 off space. For touching front or back lines, take 5 points off the offenders score, or if the disk touches the sideline or triangle, take 10 off; then remove the disk. If a disk starts in the clear, inflict no penalty if it touches or crosses the separation triangle. Inflict the same penalty (10 off, etc) if the player does not propel their disk in one continuous motion or if the player uses hesitation of hook shot. Take 5 off if any player steps on or over the base line, if they interfere with an opponent who is executing a play, or if he/she touches a live disk.
A dead disk is one which stops in the area between far deadline and starting area or is one remaining on the court after having struck any object other than a live disk. Remove dead disks from play. If a dead disk moves or displaces a live disk, play that half round over.
least 8 inches back from the base line any disk which stops just beyond
the farthest base line. Remove any disk which is more than halfway over
the side if the court of which rests or leans on the edge. During play,
try to drive an opponents disk outside the scoring area or into
the 10 off space to lower their score. Assuming the game is up to 50 points,
continue play until the half round is finished, even though the 50-point
total is exceeded. If both players (singles) or teams (doubles) have scores
beyond 50, their higher score wins. In case of a tie, play one full round
to decide it in singles, two full rounds in doubles.
The disks are plastic or composition --- 6 inches in diameter and not more than 1 inch thick. They may not weigh more than 15 ounces. For identification disks are light (red, yellow or white) and dark (black) in colour. The cue used to push the disks is an aluminum or fiberglass stick consisting of a 5-6 foot handle with a head 5 inches wide. The head has two prongs to fit the disk. The overall length of cue must not be more than 6 feet, 3 inches.